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Hi, I'm Michael 👋🏼

NARRATIVE
DESIGNER.

I'm a narrative designer, game developer, and all-around silly dude from Texas. I'm currently enrolled in UTD's Game Development MFA program. Here you can find a collection of some of my professional works and some personal projects.

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Projects

Below are some of my favorite projects from my time in Undergrad. Being in graduate school now, I have worked on many more cool things that I want to show, so this section will likely look even cooler by next year!

Cosmic Combat

Cosmic Combat

Cosmic Combat

Cosmic Combat is a four-player party brawler where players choose their alien champion and compete for their place in the next pantheon of Galactic Gladiators

As narrative designer, my roles included fleshing out the game's backstory and lore, as well as developing the alien races and their champions.

AHT.io

Raccoon Rummage

Raccoon Rummage

Raccoon Rummage

Raccoon Rummage was developed for the 2022 SGDA Fall Game Jam in 40 hours. In it, players control a raccoon sifting for treasure in a terrifying human's garbage.

As narrative/game designer, I had the enviable task of coming up with mechanics that let players really feel like a raccoon. I also procured and edited all sound effects found in-game.

Itch.io

Mystic Sleuth

Mystic Sleuth

Mystic Sleuth

Mystic Sleuth is a narrative-driven mystery game about investigating the apartment of a wizard gone missing. As you play, you dig deeper into the psyche of Damon Raphidae, and eventually learn where he dissappeared to.

Mystic Sleuth was an experiment between two game designers to see if we could try our hand at creating a playable 3D environment. I took on the roles of level design, narrative design, and modeling. This project was a treat to work on, and I hope to update it over the Summer!

To Be Announced!

Aeternum Vale

Aeternum Vale

Aeternum Vale

Aeternum Vale was made for the Fall 2021 SGDA Game Jam with the theme of "Momento Mori." Players control Desdemona, a cocky adventurer fighting for a cure to her illness.

I took the roles of designer and writer for this project, using the narrative to tie the game to the Momento Mori theme. I had a few brief lines of dialogue and a handful of barks to work with, and with that I fleshed Desdemona out enough for the ending to pay off.

Itch.io

About

Hello there! I'm Michael, but you can call me Michael. I'm a Narrative Designer based in Richardson. Here you'll find a collection of some of my proudest works in game development.

I'm proud to have converted games, my longtime hyperfixation, into an outlet for creative expression.

Other than playing/making games, I enjoy baking, weightlifting, and writing lore for my ongoing DnD Campaign.


Software Experience

  • Unity
  • Unreal Engine
  • GameMaker
  • Pro Tools
  • Google Docs
  • Final Draft
  • Blender
  • Maya
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Get In Contact

If you like what you see, want to collaborate on a project, or just want to say hi, my inbox is open, so feel free to reach out! I'll get back to you as soon as I can.

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